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The first upgrades will be made of the animal skins that are the easiest to obtain: Pig, Boar, Goat, Dog, Deer, or Tapir. With them you can see enemies through visual obstacles, sprint or dive faster, heal wounds, repel wild animals, and more.Ĭrafting will also allow the player to carry more items, weapons, ammo, and syringes. New recipes become available as progress is made in the game. Each is crafted from plants and delivered via syringe. There are four types of boosters: Medicine, Hunting, Combat, and Exploration. All are marked on the map once the area is revealed via radio tower. There are several types of foliage dotting the Rook Island mountainside, but they all are placed in five color coded categories: White, Red, Blue, Yellow, and Green. The syringes you slap together from their mutilated parts will dramatically boost your skills in areas from healing to hunting. Gathering herbs and plants will be a necessary part of your Far Cry 3 strategy. It will also act as a respawn point if you die. Once you climb to the top you will be able to flip a breaker and turn the tower back on, revealing a section of the surrounding landscape on your map. Each are unpowered and have to be scaled and reactivated to work. New missions and sidequests will become available as well, opening up new opportunities for cash, weapons, and experience.Īlong the way you’ll also find a total of 18 radio towers. As the camp is taken over, it will activate a waypoint for you. Extra points are awarded for disabling the alarms and claiming the camp without being detected. Each can be taken over by killing all the pirates stationed there. Also on the map will be markers for over thirty pirate camps. They will tell you where to pick up relics, memory cards, and letters, which will give you experience points. Two are available for every area, covering Items and Loot. Go play it if you haven’t already.To efficiently make trips back and forth across the vast Rook Island, buy maps as soon as you can afford them. Seriously, Far Cry 3 is a wonderful game. It does so much right that the things it does wrong stand out that much more, and this is just a way to process it all. I wouldn’t care enough to list it all out like this if I didn’t love the game so much. Between this article and my last one, that’s everything I don’t like about Far Cry 3. I’m not even saying that I need to be Vaas the whole time or whatever. And for what? For Hoyt? Please. In most games, Hoyt would shine as a fun, dynamic villain who’s more interesting than most, but next to Vaas, he’s like a plank of wood with a face drawn on it. Then, the game tosses it all away halfway through. He’s the kind of character that sticks with you for years, like Andrew Ryan or the G-Man.
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Every scene with Vaas is arresting and unsettling, and it’s terrifying in all the right ways. Michael Mando absolutely crushes it with his performance as Vaas with the kind of hard emotional swings =that make a person truly scary. I wasn’t kidding about this one. Far Cry 3 lives and dies by Vaas.